The Longest 5 Minutes review: A JRPG Distilled from Better JRPGs
Despite a good start and its many sterling qualities, TL5M is shackled by its temporal premise.
Community Inc. review – The Nadir of a Civilisation
While Community Inc may not be a good game, T4Interactive is a company that is worth watching in the future.
Review: Maia
Maia is an extra terrestrial colony simulator. The player's role in the game is to be the overseer of the first colony of humans living on the fictional planet Maia in the Tau Ceti system.
Tartarus review: Highs Gradually Turn to Lows
Tartarus is a game with many elements that gradually decrease in quality as the game progresses. All of these elements however, are just window-dressing for the meat of the game which is the puzzles.
Irish Indie Game Development Update
I want to give you guys a quick run down with what's been happening in the Irish Game Development scene within the last while.
Silent Streets – an Atmospheric AR Yarn
Silent Streets - an Atmospheric AR Yarn
https://www.youtube.com/watch?v=zQUc8sGdSv4
From Russia with Games
Funbakers was born out of Demid Tishin, friends Ilya Moshkov and Alex Nitz’s desire to...
West of Loathing’s Release Date Confirmed: August 10
From the creator's of the highly beloved broswer RPG Kingdom of Loathing comes the long awaited sequel by Asymmetric Productions, West of Loathing. You...
Typoman: Revised review
Typoman doesn't hesitate to excite. It is filled with great puzzles and challenges and the overall design is quite interesting. If you're looking for something different from your standard platforms or puzzlers I recommend that you try it out...
One Eyed Kutkh review – An Outer Space Odyssey
It beggars belief that, with such a solid foundation in terms of imaginative design, it falls short on offering what could have been a well-executed rival to its comparisons.
Review: Unmechanical Extended
Unmechanical Extended is a physics-based puzzle game with a strangely soothing (and equal parts enjoyable) music. It sports an interesting mix of biological and mechanical imagery throughout its artwork and, despite their being very little plot to the game I found myself immersed in the continually changing puzzle types.




















