Emily is Away Too Review: Charming, but Lacking

    The year is 2006: Punk rock is cool, instant messaging is still a relatively new thing, and MySpace and Facebook are laying down the...

    Bioshock Level Designer’s Premiere Indie Game, Perception, Out Tomorrow

    Deep End Games highly anticipated premiere indie game, Perception, will be released on PS4, Xbox One and PC on Tuesday, May 30. Deep End Games is based in...

    Release date announced for 2D platformer 88 Heroes

    Rising Star games have today announced that the release date for their eagerly anticipated platformer 88 Heroes from acclaimed developer Bitmap Bureau, will launch...

    Interview with Quim Garrigós, Director of YouTubers Life.

    Recently I got the chance to talk to Quim Garrigós, the Director of U-Play Online's hit game YouTubers Life. I thought I would take...

    Review: Deadbolt

    When we think of the Grim Reaper we imagine a tall, black robed figure with a sickle. The developers of Deadbolt, Hopoo Games, imagined...

    Review: Affordable Space Adventures

    The first thing you’ll see when starting up Affordable Space Adventures is a collection of postcards, informational pamphlets, and general touristy bits and bobs. All...

    XMODULE Is a Racing Game That Lets You 3d Print Your...

    XMODULE is a futuristic racing game with a twist -- you are able to print a 3d version of your in-game car. The game will...

    Noir-style adventure Blues and Bullets releases today on PS4

    Video Game Developer A Crowd of Monsters has released the first two episodes of their Noir style game Blues and Bullets on PS4.

    Flat Kingdom launches next week!

    Flat Kingdom will officially be released on April 7th

    Review: Unmechanical Extended

    Unmechanical Extended is a physics-based puzzle game with a strangely soothing (and equal parts enjoyable) music. It sports an interesting mix of biological and mechanical imagery throughout its artwork and, despite their being very little plot to the game I found myself immersed in the continually changing puzzle types.