Bloodborne – righting Dark Souls 2’s wrongs

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Bloodborne was an amazing, horror-fuelled experience that knocked my socks off in ways Dark Souls 2 failed to. In an attempt to figure out why; read on.....

New Just Cause 3 Collectible Statue in Development at Gaming Heads

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A new collectable statue of Just Cause 3's Rico Rodriguez is being made with 3 editions currently in the works. The three editions are...

Dies Irae Localization Team Talks About its Localization Process and Challenges

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After having been out for a decade in Japan, English-speaking visual novel fans never thought they'd see the day that the critically acclaimed visual...

The Flame in the Flood Set to Release on PC, Mac...

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Pack your bags for a downriver journey of survival and self-reliance. The Flame in the Flood lands on Xbox One, PC and Mac on February 24, 2016. The...

MGSV Mega Review – Chapter 2: Story/Themes

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There is a heartfelt message there but it's all so fragmented that it's either phoned in, directly stated at you, or ends before it had any right to. It literally makes a "Quiet Exit" and you're left bewildered, trying to make sense of it and figure out what Kojima was trying to say.

Review: I am Satsuna

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Tokyo RPG Factory’s debut title, I am Satsuna¸ has released worldwide on PC and PlayStation 4. Only six months after it was initially released...

PS4 exclusive Ratchet and Clank takes top spot

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Ps4 exclusive Ratchet and Clank has topped the UK all-format charts and in the process has become the first in the series to do it.

Star Ocean: Integrity and Faithlessness Released today in North America

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The latest entry in the beloved Sci-Fi franchise, Star Ocean, was released today to western audiences. The game is exclusive top the PS4 and...

Watch: Deus Ex Mankind Divided DX11 vs DX12

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By: Colin Dooley Today saw the release of the DirectX 12 preview patch for Deus Ex Mankind Divided on Steam. In this video, we look...

Tomb Raider vs Tomb Raider vs Tomb Raider

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Lara Croft and her games have been reimagined more than once, each point marking a decade of game design. While Legend was the first real reboot, building a new engine, gameplay style and backstory from the ground up, I feel like Anniversary is the best one to point out how much Tomb Raider had changed. It was a honest to god remake and not simply a HD texture pack, and took subtle but definite steps to turn Lara Croft into a more fleshed out, more human character. Tomb Raider 2013's reboot overshadows the previous one, but the reasons for that might not be in it's favour.
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