Release date announced for 2D platformer 88 Heroes

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Rising Star games have today announced that the release date for their eagerly anticipated platformer 88 Heroes from acclaimed developer Bitmap Bureau, will launch...

What Remains of Edith Finch: The Narrative Buffet

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If your family was cursed, would you want to explore that possibility? What if everyone in your family died a gruesome and/or unusual death,...

Omega Pattern Feels Like a Rough Draft of the Visual Novel...

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2017 has been a real hit-or-miss year for visual novels. We've had some incredible hits like the long awaited release of Dies Irae, Pyre,...

Darkwood Review – A Trip Through Haunted Woods

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Darkwood Review  “You are playing a challenging and unforgiving game”. So reads the first part of the warning that Darkwood displays as you load into...

Rage, rejoice …and help children in need. A Rogue Islands experience.

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You’re lost, hungry and confused. And no, I’m not talking about your daily life. Welcome to Rogue Islands, an all-new fantasy FPS developed by...

Silent Streets – an Atmospheric AR Yarn

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Silent Streets - an Atmospheric AR Yarn   https://www.youtube.com/watch?v=zQUc8sGdSv4 From Russia with Games Funbakers was born out of Demid Tishin, friends Ilya Moshkov and Alex Nitz’s desire to...

Sundered: Eldritch Edition review

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Sundered: Eldritch Edition is a cross between a Metroidvania and a rogue-lite. Combining exploration and combat, the title does not hide its true nature...

Beholder review: Voyeuristic Soviet Fun

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The easiest and laziest way to sum up Beholder is with the following equation, Fallout Shelter x Papers Please = Beholder. There are elements...

Emily is Away Too Review: Charming, but Lacking

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The year is 2006: Punk rock is cool, instant messaging is still a relatively new thing, and MySpace and Facebook are laying down the...

Review: Unmechanical Extended

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Unmechanical Extended is a physics-based puzzle game with a strangely soothing (and equal parts enjoyable) music. It sports an interesting mix of biological and mechanical imagery throughout its artwork and, despite their being very little plot to the game I found myself immersed in the continually changing puzzle types.
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