Rise and Shine review
For a game that costs 15 Euro, there is justnot enough game here to justify it and, although what little is there is fun and challenging...
Review: Guns of Icarus Online
Guns of Icarus Online is a heavily team based multiplayer, which deviates greatly from a typical FPS game. Choose between three classes: Captain, Engineer,...
Going Medieval Announcement Trailer
Welcome to the world of Going Medieval. Set in a post-apocalyptic 14th century Britain ravaged by the Black Death, you must lead a small band...
Review: Unmechanical Extended
Unmechanical Extended is a physics-based puzzle game with a strangely soothing (and equal parts enjoyable) music. It sports an interesting mix of biological and mechanical imagery throughout its artwork and, despite their being very little plot to the game I found myself immersed in the continually changing puzzle types.
Perception Producer, Amanda Gardner, on Perception’s First Week and the Future...
It's been just over a week since Deep End Game's premiere indie game Perception came out on Steam, PS4, and X-Box One after the...
Budget Halloween Horror: Syndrome review
Syndrome is a truly dreadful game on almost every level and there is absolutely no reason to buy it. In fact, if this game is ever received as a gift, the understanding should be that whatever relationship was once there has ended forever
Review: Fort Meow
Fort Meow is an indie strategy and puzzle based game developed by Upper Class Walrus. This is my first time playing any games from Upper Class Walrus but i quite enjoyed Fort Meow and it has left a good impression. Fort Meow is a perfect game for anyone who has little time on their hand but want to complete an interactive story in one sitting.
Bioshock Level Designer’s Premiere Indie Game, Perception, Out Tomorrow
Deep End Games highly anticipated premiere indie game, Perception, will be released on PS4, Xbox One and PC on Tuesday, May 30.
Deep End Games is based in...
Tartarus review: Highs Gradually Turn to Lows
Tartarus is a game with many elements that gradually decrease in quality as the game progresses. All of these elements however, are just window-dressing for the meat of the game which is the puzzles.




















