Indie Multiplayer Shooter Velvet Guard launches Kickstarter Campaign
An 18-year-old Swedish Student has launched a Kickstarter Campaign for his multiplayer game, Velvet Guard, where one shot kills so you know the frustration will be real.
Phantom Trigger – Bland Name, Pretty Good Game
Nintendo Switch/Steam
Steam review code provided by publisher
https://www.youtube.com/watch?v=zSv2zmryGds
According to Bread Team, the developers of Phantom Trigger they have made a “Hardcore Neon Slasher”. When I...
Stay! Stay! Is the Most Underrated Comedy Game to Come Out...
The beautiful thing about dating sims is that there's so many that no matter how niche your interests, there's something for everybody. Cute high...
Perception Producer, Amanda Gardner, on Perception’s First Week and the Future...
It's been just over a week since Deep End Game's premiere indie game Perception came out on Steam, PS4, and X-Box One after the...
Silent Streets – an Atmospheric AR Yarn
Silent Streets - an Atmospheric AR Yarn
https://www.youtube.com/watch?v=zQUc8sGdSv4
From Russia with Games
Funbakers was born out of Demid Tishin, friends Ilya Moshkov and Alex Nitz’s desire to...
Review: The Swindle
In The Swindle, thieves make Victorian London their playground, hacking steam-powered computers and avoiding robotic guards.
Manticore: Galaxy on Fire review – Merc Those Pirates, Fam!
Manticore: Galaxy on Fire is the space dogfighter you have been waiting for on your favourite portable home console. Whilst it doesn't quite match up to the legendary games of its genre, it's still a solid and very fun experience with very little to moan about
One Eyed Kutkh review – An Outer Space Odyssey
It beggars belief that, with such a solid foundation in terms of imaginative design, it falls short on offering what could have been a well-executed rival to its comparisons.
Review: Unmechanical Extended
Unmechanical Extended is a physics-based puzzle game with a strangely soothing (and equal parts enjoyable) music. It sports an interesting mix of biological and mechanical imagery throughout its artwork and, despite their being very little plot to the game I found myself immersed in the continually changing puzzle types.





















