Release date announced for 2D platformer 88 Heroes
Rising Star games have today announced that the release date for their eagerly anticipated platformer 88 Heroes from acclaimed developer Bitmap Bureau, will launch...
What Remains of Edith Finch: The Narrative Buffet
If your family was cursed, would you want to explore that possibility? What if everyone in your family died a gruesome and/or unusual death,...
Omega Pattern Feels Like a Rough Draft of the Visual Novel...
2017 has been a real hit-or-miss year for visual novels. We've had some incredible hits like the long awaited release of Dies Irae, Pyre,...
Darkwood Review – A Trip Through Haunted Woods
Darkwood Review
“You are playing a challenging and unforgiving game”. So reads the first part of the warning that Darkwood displays as you load into...
Rage, rejoice …and help children in need. A Rogue Islands experience.
You’re lost, hungry and confused. And no, I’m not talking about your daily life. Welcome to Rogue Islands, an all-new fantasy FPS developed by...
Silent Streets – an Atmospheric AR Yarn
Silent Streets - an Atmospheric AR Yarn
https://www.youtube.com/watch?v=zQUc8sGdSv4
From Russia with Games
Funbakers was born out of Demid Tishin, friends Ilya Moshkov and Alex Nitz’s desire to...
Sundered: Eldritch Edition review
Sundered: Eldritch Edition is a cross between a Metroidvania and a rogue-lite. Combining exploration and combat, the title does not hide its true nature...
Beholder review: Voyeuristic Soviet Fun
The easiest and laziest way to sum up Beholder is with the following equation, Fallout Shelter x Papers Please = Beholder. There are elements...
Emily is Away Too Review: Charming, but Lacking
The year is 2006: Punk rock is cool, instant messaging is still a relatively new thing, and MySpace and Facebook are laying down the...
Review: Unmechanical Extended
Unmechanical Extended is a physics-based puzzle game with a strangely soothing (and equal parts enjoyable) music. It sports an interesting mix of biological and mechanical imagery throughout its artwork and, despite their being very little plot to the game I found myself immersed in the continually changing puzzle types.





















