We’ve Finally Gotten Spiderman Away From Activision’s Grubby Hands
Activision abused Spiderman for long enough by flooding the market with sub-par cash grabs... Thomas 'T-Bag' Telford looks forward to Sony's efforts
Can Anyone Break the Gaming Console Duopoly?
It all started with the Magnavox Odyssey, a strange box that could be connected to a TV at home and run some games like...
Decentralising Graphical Fidelity – an interview with Playkey CEO, Egor Gurjev
For many, owning a low-end PC or a three-year old laptop is a strange torture. Here you are with a gig a VRAM and...
The PS4 Slim – Everything We Know So Far
Well, well, well, I guess now we know what that event on September 7th is for. Following yesterday's news story we take a closer...
Fallout 76 Won’t Be Another Elder Scrolls Online – Here’s Why
Fallout 76‘s recent confirmation and burgeoning details have started a healthy debate online. There is a healthy section of Fallout fans who fear that Bethesda are about to drop another weak online version of a beloved franchise.
How Raytracing Will Help Video Games Escape the Uncanny Valley
With Epic Games having shown off the latest advance in real-time graphics at GDC, could we see the soon-to-be-announced PS5 finally render characters that...
Persona 5 is my Game of the Year 2017 (Here’s Why)
Like many fans of this critically acclaimed JRPG series, I've been counting down the days to Persona 5's release since the first release window...
Gamescom 2017: Deep Rock Galactic Impressions
https://www.youtube.com/watch?v=mpyAvk5ydEs
“Co-op games can be hard for a n00b to get into. If you select certain characters and screw up, people get angry ..."
Game Director...
PlayStation and Cross-Play – No Match Made in Heaven
With a dominant install base worldwide, PlayStation has no real need for cross-play. Most games will find someone amongst the 80 millions users to set you up with. Why hand this advantage over to their competitors?
Konami Shot Themselves in the Foot with PES 2019’s Online Launch...
With an impressive game to sell, Konami's failure to start its online service by launch meant IGN and Eurogamer were faced with a choice; release the reviews on the 28th August embargo without playing any online components or haemorrhage views to someone else.





















