Gamescom 2017: ROCCAT Horde AIMO and Kone AIMO Hands-On

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German engineering never felt so good! I love Germany! I love the food, I love the beer and I also love Gamescom! Gamescom quickly became...

Gamescom 2017: hands-on with Plantronics and Dolby Atmos

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I had the pleasure of meeting Gregory Morquin, the Gaming Segment Manager of Plantronics, at Gamescom this year. There are a lot of new...

Days Gone Preview

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Last week I was invited to go to the PS4 exclusive pre-release party for Days Gone. This event was held in the well-renowned restaurant...

Sony Xperia 10 First Impressions – 21:9 is the Real Deal...

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A new naming scheme to go with a new series of 21:9 handsets...

Far Cry 6 Hands on – a huge open-world paradise full...

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In the Far Cry series, an oppressive dictator usually rules over an area, which the rebellious player puts a stop to. This also comes...

Gamescom 2018: Dying Light: Bad Blood Preview

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At Gamescom, I had the great opportunity to play Techland's newest expansion for Dying Light. Dying Light: Bad Blood is a battle royale mode...

FIFA 19 preview – Far from Finished but Massively Different

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EliteGamer.com played FIFA 19's preview build and were impressed. While the demo had many issues and could be a scrappy experience, it has potential. FIFA 19 seems to place more control in a player's hands with greater room for error as well as excellence.

Gamescom 2017: Project Cars 2 Impressions

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The Elite Gamer triplets sat with Project Cars 2 for a few laps each using a proprietary wheel with force-feedback. Despite needing some time...

‘Samsung Unpacked’ and Unfolded a Few Surprises – Four Galaxy...

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Samsung Unpacked delivered the expected and rumoured but also a little surprise or two. (Official Fold specs inside)

Pro Ev’s Licensing Strategy Might Work – Here’s Why

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With a dwindling set of AAA licences available year-on-year, Konami were forced to change tack. Turkish Süper Lig, SPL and full partnerships with the Old Firm of Celtic and Rangers are not to be underestimated - nor is the sharp upturn in player/team numbers. Here's why.
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