Gamescom 2016: Dropzone Preview
Dropzone is an RTS developed by Sparkypants, whose members all have gathered an incredible amount of experience in the RTS-sector and have worked on...
Gamescom 2017: Deep Rock Galactic Impressions
https://www.youtube.com/watch?v=mpyAvk5ydEs
“Co-op games can be hard for a n00b to get into. If you select certain characters and screw up, people get angry ..."
Game Director...
Gamescom 2018: Dying Light: Bad Blood Preview
At Gamescom, I had the great opportunity to play Techland's newest expansion for Dying Light. Dying Light: Bad Blood is a battle royale mode...
Gamescom 2017: ROCCAT Horde AIMO and Kone AIMO Hands-On
German engineering never felt so good!
I love Germany! I love the food, I love the beer and I also love Gamescom! Gamescom quickly became...
Deep Rock Galactic preview: A Rock Group that Knows How to...
Deep Rock Galactic gives as much variety as can be milked from the game's admittedly limited premise. Some excellent design choices mean there is always more than one to mine a planet.
Gamescom 2017: Bionik Gaming
If you have been keeping up with our latest updates you will no doubt be aware that this year Gamescom offered a lot! We...
Rite of Ilk at Gamescom 2017- Elite Gamer ‘Best Indie Game’...
Rite of Ilk at Gamescom 2017- Elite Gamer ‘Best Indie Game’ Award Winner
https://www.youtube.com/watch?v=IR3vP3ln5v4
Rite of Ilk is a co-op platform puzzler that focuses on collaborative...
Gamescom 2018: Cyberpunk 2077 Preview – The Future Never Looked So...
Cyberpunk 2077 is an upcoming open world sci-fi RPG by CD Projekt Red. Their last game, The Witcher 3: Wild Hunt, is one of...
Onrush preview – Boring and Fairly Pointless
Onrush is the new driving game from former Evolution Studios employees, the developers behind Sony exclusive Driveclub. Onrush is a car combat game which promises thrilling action but in this beta at least, it doesn't deliver.
PUBG Update #19; Re-Introduces Dynamic Weather, Some Bug Fixes
With the battle-royal genre becoming crowded, PlayerUnknown's Battlegrounds needs to get the lead out and this is the first step apparently.




















