Street Heat First Impression – Spoiler: It wasn’t great.

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As stated, this is a first impression of Street Heat, not a final review. The game is in early access and the updates seem to be relatively frequent. There may be potential here for Street Heat to become a far more enjoyable experience

Rainbow Six Siege: Blood Orchid Launches today; new ops, ‘Theme Park’...

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Rainbow Six Siege: Blood Orchid Launches today; new ops, ‘Theme Park’ map Ubisoft is dropping the biggest update yet. The Blood Orchid file promises to...

Borderlands 3 – Hands On with the new Proving Grounds Game-Mode...

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Borderlands 3 has had a pretty rocky start after Gearbox CEO Randy Pitchford announced on Twitter that the game would be exclusive to the...

Gamescom 2015: Cobalt

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Cobalt is an action-oriented side-scrolling video game in development by Oxeye Game Studio and published by Mojang. It is in public alpha and is currently being developed for Windows and Mac OS X. A Linux version is planned for beta.

Gamescom 2017: ROCCAT Horde AIMO and Kone AIMO Hands-On

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German engineering never felt so good! I love Germany! I love the food, I love the beer and I also love Gamescom! Gamescom quickly became...

[Updated] What We Know so far about Star Wars Battlefront 2

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With Star Wars Battlefront 2 looming ominously on the horizon, we quickly recap what the information superhighway already knows about EA's apology/sequel. #singleplayer

Gamescom 2016: ReCore Hands-On

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ReCore was one of the most interesting and beautiful titles that I saw at Gamescom. The Xbox One exclusive is a collaboration of two...

Gamescom 2017: Assassin’s Creed Origins Hands-on Preview

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One of my favourite titles at Gamescom so far was Assassin's Creed Origins, a game that so far, has broken a lot of reoccurring...

Mafia 3 Preview

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The Mafia 3 Gamescom Preview is mighty fine! 1968 -- New Bordeaux. This is the setting of Mafia III. At the Gamescom presentation, we got...

Gamescom 2017: Project Cars 2 Impressions

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The Elite Gamer triplets sat with Project Cars 2 for a few laps each using a proprietary wheel with force-feedback. Despite needing some time...
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