Tom Clancy’s The Division Beta was so successful the development team added on an extra twenty four hours. Assuming that the beta is pretty close representation of the final offering of the game it left players with high hopes and salivating to play in the Dark Zone again.
This article is the first in a two-part series about why Destiny is so addictive. In this article the concepts of Achievement/Reward and Social Obligation are discussed in general and in particular how they relate to Destiny.
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